HELP! Procedural Railing Geo nodes

I found that in many projects it is so easy with this asset.

i tried to figure out by my own how does this geo node logic work (It is simple though) i’m still not good at Attributes ,Rotations and curves yet in geo nodes, So If you have some time Could you do a tutorial about how to build a Procedural Modern Railing in Geo nodes.

Hmm.. why not just have a look into it and look up the nodes.. maybe you can learn something from re-engineering this ??

Also: any search result for blender geometry nodes railing may help.. for example these from 2024:

Exactly i want to re-engineer it, Cause i’m not the one who copy & paste node groups or use tools without knowing the logic of it, that’s is why i really wanna create it by my self while learning the way it behaves.