(Higgsas) Geometry Nodes Groups Blender 3.3/3.4/3.5/3.6/4.0

Not sure why your comment got flagged, but its looks like “Straight skeleton” algorithm. It’s seems pretty complicated, you need to calculate edges intersections and create new edges and so on.

You can try using edge offset node and merge by distance but the results are not gonna be good

Also there is free addon for that already does this

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