In fact, in the long run, you can convert this line to a curve and back. All vertices and edges will be sorted
Thanks a lot, this setup works
I’ve always wondered: do you add all of these to the main download too, or are these additional things?
The recent nodes that I posed are not in the main downloads file I haven’t updated it
Camera UV coordinates or just window coordinates
Example creating camera culling
camera_uv_coordinates.blend (163.0 KB)
Very usefull node, but that execution time…
Maybe this will be a good candidate for dedicated node which can be better optimized?
Yeah it’s pretty slow, it should be faster coded but not sure how much faster, maybe in future with loops can make it faster. Also you can just “bake” it, applying geo modifier with Store Named Attribute node
Oh my god! I’ve wanted this for ages. How does it handle disparate numbers of control points? I don’t even know why I’m asking, I’m going to try right away
If splines have different amount of points you have to Resample Splines otherwise it’s gonna fail
Hi just checked out your curve deform node. It can only deform mesh, would it be possible to make it work on curves too?
I have a case where I need to deform a curve, based on another (rigged) curve. The normal deform does the job, except on tilt and scale value. Thats why I’m asking.
Hey, it deforms curves too, you might need add resample node with “Evaluated” option if its bezier curve that you deforming
Well I need the exact same curve aftwards, same amount of vertex und bezier setting. I will try your suggestion
Smooth Mesh Tessellation test using Sample UV Surface in blender 3.4
smooth tesselation.blend (207.3 KB)