I started a new small training project mainly for learning something about materials and modelling. It´s decoration, that we have here in our living room. A candle, a small planter and a bottle on top of a mirror tray.
Here is a quick Eevee render:
My main problem is the bottle. I can´t get a clean transition from the hexagonal lower part to the circular upper section. How do I have to model this to get a smooth upper part and an angular lower part?
I have the hexagonal bottom shape, the loops above are 12-gons and 36-gons:
I would say you add a circle that have the same # of certs as the most top part of the vase that have a different topology, center it right apove in place and loop cut the edge of vase with the circle.
Any edits from there, use edge selection and edit translation.
I played around with Loop Tools, but I didn´t get it much better. Tried working with creases and bevel modifier, which improved it a little, but not perfectly. Still don´t know how to get a satisfactory result. Since the original bottle surface is not perfectly regular I added a noise bump node to the material and that hides the worst irregularities now. I put the results into Finished Projects, if you want to see.
3d modeling is all about faking it to get the result you want.
You should keep practicing, hitting roadblocks and taking a crack at solving them is good practice so you know how to approach them in future projects.
thanks for your reply! I already applied a subsurf modifier and used crease edges to keep the lower ones sharper. You can see the result in the Finished Projects section (link three posts above). Unfortunatelly the transition didn´t get as smooth as I wished it would. I´ll definitelly keep trying to model this bottle…must be possible somehow.