How do you tell which normals are flipped in and which are out?

I am using Blender 2.81.

Here the mesh looks ok in Blender

Here in Unity 2019 you see the flipped normals appear as transparent

Turn the option on to view the normals: Blender 2.8 How Show/Hide Face normals?

To add to @rigoletto’s answer, option 2:


and option 3:

very helpful guys thanks you saved me some time!