Hi!
I’m trying to capture already assigned vertex color, but all my attempts failed so far. The goal here is to capture only vertices with assigned black color.
Alternatively, would be possible to hand over data from noise texture before assigning vertex colors in the first place? I’d much rather be able to go with the option above than this one.
capture_vertex_color.blend (1.2 MB)
When you create a Color attribute, then that attribute should be available as a regular attribute in GN…
… you can then use Color compare to make a selection.
Something you can do in your GN is to stick to Point domain and not Face-Corner.
Good luck.
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Thank you for the input! This is my tree after implementing a new attribute.
Fortunately for me, no luck was needed. Just some research and friendly collaboration.