I was wondering if you could help me figure out how to create a smooth surface (with bevel) out of this design, so I can 3D print it.
I am fairly new to 3D design and when I imported this file from illustrator (and gave it thickness) blender created this normal out of it, which doesn’t show up great in the render and creates an impossible face to work with.
I thought to remove the front and back face and create a plain normal, but this doesn’t help the render and I don’t know if that will create problems for the 3d printing since a normal doesn’t have 3- 4 points of connecting. (I cannot add another image unfortunately to show this, but the render shows up exactly the same)
Another option is to hand trace it with a bezier curve, but it won’t be as precise. And when I try to bevel it, it doesn’t seem to work (too many points?)
Any suggestions how to fix this or what steps to follow?
Thank you already for the time!