How to make a Menu Pause in upbge 0.3?

Well, it seems that one of the problems of the infamous Collection, is the fact that you cannot make a simple pause menu using the same base as in previous versions where it was enough to add a scene superimposed to another and a mouse-over sensor so that everything function correctly.

But…

Add-Overlay-Collection does not work as the Add-Overlay-Scene did in the past.

Anyway, what is the simplest way to create a pause menu in the current state of 0.3? Helpp

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I pushed a temp branch to fix the issue:

I’ll try to fix that in the next weeks

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Wtf, that is exactly what I do and even so when hovering over the object it still has no effect. In your video the object rotates, but when I tried it, it didn’t rotate

It is because I did a patch to fix the issue in upbge sources code.

I did a pull request here: https://github.com/UPBGE/upbge/pull/1266

This needs to be reviewed, then this will be integrated to upbge code, then it will be build, then it will be available on upbge.org.

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Lordloki did a build with the fix included yesterday on upbge.org (Thanks to him)

Please read the commit message here: https://github.com/UPBGE/upbge/commit/741e2adc6416192bcc315040606bea58fbeac05a

You can download the last pasteall test file too and enable game overlay mouse control on overlay camera.

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Why are you using Mega, for of us it is impossible to download from Mega because is restricted.

I use Mega because i haven’t ready the upbge server yet. Additionally, there is already a high quantity of downloads per month (around 1TB) and it is not possible to make them available in normal places (web servers, etc) without pay a high money amount. Sry

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Is not like the connection is slow but it is restricted by the ips provider.
Can you give more details about UPBGE server, please?

PS: I really appreciate your work to keep the game engine alive and up-to-date.

It is simply to put webpages, docs and builds in a new server all together.

At this moment, i have it almost on hold (lack of free time).

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wow, nice, but it seems that the collection function has been disabled when “Hide All Inside” back to “Show All Inside” if it is overlaid. Well, you can just disable the object one by one, I’m happy with the current development