I’m new to blender and new to this site so hello everyone. I could not google anything interesting to solve this topic. I would like to make a material (pack of image textures to use as texture nodes for shading in blender) from a 3D object. First thing would be fabric. I attached the image below. For now it’s an object with two array modifiers and subdiv. Shader nodes setup is also attached. I’m willing to use only free software and Photoshop CS5 (no Substance Designer).
My idea for now is to render this in an environment similar to a photo light box (to put constant and subtle shadows) and then make maps in Materialize. But so far I’m not happy with the results of Materialize when I use images downloaded from Internet.
If You have any idea, don’t hesitate.