Hello guys, I want to make the water around the island get gradually LESS transparent with the depth, so that you can see a little of the sand below the surface of the water and make it gradually disappear, instgead of just seeing the whole island like on the second picture.
This is how it looks with basic principled bsdf shader:
Interesting… (the making of the island)… but also:
This can be easily replicated in 3D software using volume absorption.
There has to be some measurement of any depth between the surface of the water and the ground of the see and then use this to somehow change the resulting shader…