Human Progress

Along with making lots of rigging, weighting, topology and model improvements and adding corrective shapes, I’ve now given the female shape key a body. The rig adapts to the proportional differences via an action that’s driven by the same control that drives the shape key, which should make it possible to accommodate a variety of body shapes.

Oh yeah and I made a walk cycle. :cowboy_hat_face:

https://twitter.com/cjones3D/status/1172419286658244610?s=20

Phew!

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