Human Progress

there’s at least a rudimentary
Help/Addon at least you can create groups which makes the whole thing clearer.

but same with the vertexgroups,

also the rigging/weightpainting becomes very confusing,
if you have several deformation models
(Rig-bone-vertex together with individual weightmapsgroups for e.g. smoothing certainregions) the chaos is perfect.
Here it would be nice if you could structure different vertexgroups.

Walt

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