Shape Keys+ was made to help with managing hundreds of shape keys on a fully rigged character. It focuses on saving time and decreasing the number of clicks needed for common operations such as moving or copying shape keys.
Click-holding or click-dragging on one of the Add / Copy / Remove sidebar buttons will open its respective specials menu, containing extra operations related to the respective button.
Shape Key Placement Control where shape keys are automatically placed after specific operations.
Copy Shape Key Copy the shape key, its driver, and all or some of its properties. Capable of copying and mirroring at the same time.
Multi-Selection Perform basic operations on multiple shape keys and folders at once. Compatible with âNew Shape From Mixâ as it creates a new shape out of a mix of the selected shape keys. Features compatible with multi-selection become exposed when at least one shape key or folder is selected.
Driver Sub-Panel
âView and edit the driver for a shape keyâs value directly within the Shape Keys+ panel.
Manual Translation
All UI elements are set up for manual translation, with the two current languages being English and Japanese. The language can be configured at any time simply by changing the language property in the shape_keys_plus/config.ini file and restarting Blender.
Multi-selection is lacking many features at the moment due to the amount of conditions considered when performing an operation on a single shape key, but Iâm currently reworking the multi-select system so that I can add this feature (and others like it) in 1.2.x.
The above panel is from the first version of the add-on, where the Shape Keys+ panel used the class name âOBJECT_PT_skp_shape_keys_plusâ. In 1.2 itâs been changed to âDATA_PT_shape_keys_plusâ.
Iâve only been able to replicate this issue by installing 1.2 right after 1.0, but it fixed itself after re-opening the .blend file. In any case, the 1.0 panel should go away if you run this line of code in the Python Console editor:
Thank you for sharing the script, looks really great! Grouping keys is a huge help when managing big facial rigs. Iâm looking for something making inbetween shapes and corrective combinations a bit more easy to add for a facial pipeline. Iâm pretty new to blender - how tricky would it be to add something like that to your script? Mostly from a FACS based facial point of view, adding a shape key and defining it to be dialed for example as a combination of jawOpen and lipCornerPuller, or adding inbetweens to an eyeClosed to do something like eyelid unfolding.
Creating corrective shapekeys should be a breeze to do, you can just have 2 at 1, and then sculpt on a new one, which gives you the corrective shapekey, then with drivers you can easily create a connection that depends on both approaching 1 together. I can explain further, if you need but this can give you an idea.
Thanks Looch! Makes sense, wasnât sure if the driver was meant to be for joint transforms for things like pose based deformers or if it could be anything - but if a given combination of multiple shapes can trigger the shape than thatâs all Iâd need I guess. Maybe a single shapeâs partial values could be used as a driver for inbetweens as well, if so Iâm all setâŚ
yes it can, it can seem cumbersome to setup if you havenât used drivers in blender before, but, it looks more bureaucratic than it is.
If you need help setting it, let me know, I tested it yesterday
It shouldnât have to be extracted to any location manually, especially if that location varies depending on version and operating system. Blender add-ons can be installed by selecting the downloaded .zip at User Preferences > Add-ons > Install Add-on from File. After which you can delete the downloaded .zip, since it was extracted to Blenderâs add-on directory automatically.
Hello. Iâm new to blender. I create a character with basis & several other shape keys (e.g. blink eyes, smile, etc). I want to create new character from this base mesh (e.g. fatter, bigger head, more wrinkles, etc) by changing the basis shape key, but at the same time also maintain the rest of the shape keys in the new character (e.g. blink eyes, smile, etc). @MontagueMGM Can this add on help me to get what I want? If not, any other way/ add on can do it? Appreciate your help. Thanks.