Working on a Base for both:
- My Manga [Hollows Beyond Oblivion]
- And Game [Shadows Of The Void]
Altho the project is still a WIP thing, your feedback is very appreciated, And thanks for passing by!
A current example of the character: [ignore clothes / their textures please, still a quick mashup]
https://www.artstation.com/artwork/J9n0PZ
Add-ons used:
- Auto-Rig Pro
- ShapeKeys+ [Free]
- HairTool
Planning to use:
Current Features:
- Procedural Eyeballs:
Iris Nodes:
Cornea nodes:
The eye is procedural, and it’s a modified version of Kent Trammel’s Eye shader tutorial
- Quick Skin Shader [With blending between male and female textures]:
- Male / Female BlendShapes [With Shader Support]
- Rigged Body:
Current Weight Painting progress:
- [WIP] Post Processing to add dramatic effects and reduce the texture imbalance
To Do:
- Resculpt that Sh*t, Body should be sculpted fair now, the Male and Female versions, but Faces? Hell Nah.
- Facial rigging fixes and probably FACS integration [with support for MoCap]
- Eye Wet, Eye Tear, And separated Eyebrows + Eyelashes [instead of a plain texture]
- Hair system, with quick presets and backwards / forwards compatibility between Hair Cards and Hair Particles [Probably a mix of HairTool and HairNet will be used]
- Clothes workflow and Shape Transfer [Probably GarmentTool and procedural shaders]
- Child Morphs, and Corrective ShapeKeys
- If I get enough time, completely procedural Skin shader
- MB-Lab integration is something that’s been on my mind for a while now