No I think that’s all of them.
but what about the hair?
and do you have the vellus? (i can tell your annoyed, thats it i promise(until the mouth))
Sculpted a template for a new base mesh.
Although I had planned to create a racially averaged male/female hybrid for this task (and already spent some time trying to sculpt one), it’s dawned on me that starting with some smaller subsets and using one of those as the base could ultimately work out better. Since I already have a European male, I set to reshaping good ol’ Ed into something more generic, using photo composites of European males for reference.
@theawesomegm The vellus is just a Glossy BSDF and Translucent BSDF mixed together (probably not worth posting the nodes ).
cool head! because its not finished and its just a sculpt, can you… upload it???
Are you planning to develop this into a customizable character creator? Because if so, I’d be willing to pay for something of this quality. I don’t know of anything else on the market that comes close to looking this good.
This is some serious shader work, amazingly realistic!
Generic Asian male:
It’s a nice sentiment, but given that it’s the master sculpt, that’d be somewhat akin to giving away the blueprints…
That is the (longer-range) plan. I’m yet to decide whether that functionality will make its way into the shorter-range plan (a.k.a the “budget” version) though, which is partly why I’ve pulled forward some of that part of the project to now.
Thanks!
your eyes are based in this tutorial? btw this guy has been guiding with your work,check his other youtube videos
Oh my god, that’s just amazing! You NEED to make a multi-video deep tutorial on this, the world needs such things!!
Generic African male
Actually they’re based on this
which was based on trial and error.
Of course.
Thanks @Embassy_of_Time, unfortunately though the odds of that are not great:
It would be cool if these could somehow be included in the makehuman addon… They look amazing.
There are some pretty good synthetic voices out there. Just sayin’…
Amazing work.
I would try to bring it to EEVEE with partial bakes of your nodegraphs
and pushing it to back to the principled.
Think you could get really really close
Here some nice one with less complexity
But have a look on her eyes (under the mask) in eevee and the skin
Looks even better with an ibl and recalculated irradiance and reflection probes. Not so visible in the video. However some nice tricks to bake a complex cycles graph down to eevee.
also here a great entertaining generic one with lots of face shape keys to adjust a nice very flexible base mesh to an photo reference.
Have a look at the end too. Nice realtime cloth functions after export
Fun thing here is when you compare his adjustment to the photo reference you may think. ok. Could be closer. But when you hit cycles render with similar lighting it s pretty close for 10min of work.
He is only so experienced that he don t need it during shape keying.
btw. I finally got some realtime bone driven shapekeys ready.
So i think your eye with all the movement and blinking could be completly run in Unity with realtime targeting. For the moment only Blender bones and Shape keys to Unity are working. But is only for fun. I only saw your video and thought. Damn it would work.
Generic European female.
With any luck I’ll be able to derive the females for all the other races from this as well, although the differences in male/female features would have to be virtually identical across the board for that to work, which I’m somewhat sceptical about. Should be an interesting experiment though.
Perhaps, but to my ears they tend to have a “cheapening” effect on tutorials. Could just be me though…?
Thanks for the suggestions, there’s one slight problem with all this though… my GPU is too old to run EEVEE.
A dozen or so sales of a good, customizable human model should raise enough funds to remedy that…
There’s nothing wrong with having a coffee and a ponder while you wait for a render
Only send your eye video to NVidia with a quote that you can translate it to realtime rendering
with same quality. Is there probably an TestCard available?
You will send back an video Realtime Raytraced (Cycles) and Realtime Rendered (EEVEE) for marketing purpose.
Not the scene.)
The will send you some RTX sample…
That s no joke.