Beautiful!!
If I should find something CGI-ish (or it should be improved a little bit) is the perfection of the shape of the red lipstick. In my opinion some more ânoiseâ on the shape it will be better.
Beautiful!!
If I should find something CGI-ish (or it should be improved a little bit) is the perfection of the shape of the red lipstick. In my opinion some more ânoiseâ on the shape it will be better.
That came up on Twitter, itâs mainly due to an unwanted halo around the edge:
https://twitter.com/cjones3D/status/1518787692225765376?s=20&t=f0QN1sw64tLb06jHg_IMPg
Iâve since removed the Math node, canât do much about the SSS highlighting the lower edge though.
I wasnât referring to that.
I was referring to the really hard and precise edge of the lipsticked part.
Iâve done some image research and it seems that itâs possible to have something like thatâŠbutâŠI donât knowâŠa bit softer transition could be more ânaturalâ.
AnywayâŠjust my quick eye feeling⊠itâs a great result, one of the most realistic Iâve seen.
I had an answer for that as well.
https://twitter.com/cjones3D/status/1518811688665255937?s=20&t=1FbbkgYzUyWjKeVMckdr1A
Iâd post a link to the thread if I could figure out how (Twitter is the most unintuitive thing everâŠ).
Really fantasticâŠ
Hey Chris, can you help me answering this questions about the textures and skin shader please.
-When you buy the âUniversal Human Skin Shaderâ together with âUniversal Human Face Texturesâ do you have to tweak the shader to have the result that you have showed in your renders?
-I remember that you show us a big network for the wrinkle maps, is that also included?
-No eyeball texturesâŠ, why?
Thanks
The most recent render is the default settings without tweaking, the previous one has the makeup defaults with different mix amounts on top.
The wrinkle nodes are included with the Face Rig and Body & Face Rig, since theyâre tied in to the face shape keys.
Eyeballs need more polish, and are next on the agenda.
Great, thanks for the answers Chris.
can we have more render?
Hey Chris do you plan to release a teeth/gums/tongue texture/shader pack as well?
Yep, after the eyeballs.
I also had a question about the new rig update , i created a character (modified the mesh ect) on the old rig, is there a way to transfer it to the new rig or do i have to redo it by hand ?
I sent a reply to your email (also if I could get you to edit my email address out of your post before the harvester bots get hold of it, that would be much appreciated )
Youâd probably have to do it by hand Iâm afraid, although you might be able to speed up the process using Shrinkwrap, or possibly by baking the changes to a displacement map, adding it to the new mesh via a displace modifier and applying it.
Great
Is there any chance of having more renders?
Just when you thought, it could not get better . . .
Hey Chris ! I was wondering about what was the next step for this project, are you planning to work on the body textures now ? or something else ?
A distinct chance.
Eyeball textures > teeth textures > hair > possible break to do another project > hand/body textures (not necessarily in that order).