Hyperreal sucks

Two-and-two-thirds thoughts here:

  • I very much liked the original render of Big Buck Bunny, and am annoyed that it is now hard to find. Even though the re-render might be “technically, improved,” you should never make unavailable what people have come to know and love.

  • To that end, I reveal that I am old enough to remember the Star Wars movie.” A 35mm print exhibited at a theater which had three aisles of seats – every one filled. (The crawl said: “STAR WARS,” with no mention of “Episodes.”) Importantly, this was non-computerized(!) special effects technology, the likes of which no one on earth had yet seen before. The film was magic, and actually was included in the national film archives. But, George Lucas couldn’t leave the damned thing alone! He chopped the story-line to pieces, including gratuitous special effects, causing Han Solo to meet Jabba the Hutt (which he never did …) "not once but twice." And thereby utterly ruining a theatrical experience for me.

  • I walked out of the “Disney versions” of Star Wars, and will pay no more attention to it. Ever. Glad that George has cashed your four-billion dollar check – and no I don’t miss his “kids and kiddie creatures,” or, “God Help Us All, Jar-Jar” – but I don’t think you got your money’s worth.

  • A few years ago, I re-watched a 35mm print of Raiders of the Lost Ark, on the side-wall of a movie theater in Nashville, TN. And, as I watched the “noticeable red-shift” of that film stock, and for the first time noticed how costume and set designers of the day (necessarily, of course …) compensated for it, I experienced yet another sense of deja vu. The color scheme, although not “photo-realistic,” was to my eyes much more dynamic. I remember it. And, seeing it once again, I remember having somehow lost it.

Yeah, -realism is not only boring but since reality is full of flaws (which make evolution & diversity great) aesthetically pleasing works are rare because they’re simply hard to achieve. First, one must master quite a wide variety of skill yet still, after all, the probability of it landing in the uncanny valley is extremely high. Well, even classical Greeks practiced naturalistic realism for ~ 50 years and quickly moved on to stylized with ‘idealized’. Also, one of the most important things we learned through understanding our existence and experience is the character - that which shows none is as if it doesn’t exist.

PS
Ancient Egyptian culture still holds the record for the most popular and longest lasting style.

Disclaimer: “To take with a grain of salt.”

PPS
We live in ‘hyper-real’ most of the time of our lives so, if it would please us or we’d enjoy it so much we probably wouldn’t feel the need to create, design, stylize… our memories into spectacles. :slight_smile:

Hyperrealism

not strict interpretations of photographs, nor are they literal illustrations of a particular scene or subject. Instead, they use additional, often subtle, pictorial elements to create the illusion of a reality which in fact either does not exist or cannot be seen by the human eye

The word you’re looking for is ‘photorealism’, which is what a lot of CG strives for.
If you just really like adding ‘hyper’ to words, okay I guess.

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