In Waves : Feature film made with Blender

Hello everyone,

In Waves is a 2026 movie directed by Phuong Mai Nguyen, based on a graphic novel made by AJ Dungo. It’s about the true story of love between AJ and Kristen, their passion for surfing and their fight against illness.

The movie is about to be released in theaters in July 2026, it was already broadcast in Cannes film festival, and it’s going to be at Annecy’s Animation festival from June 21 to June 27.

Some trailers :

Not sure they released english versions yet…

I had the great pleasure to work on that project across nearly two years.

My role was the supervision of water/ocean 3D effects, which involved tool developments, lookdev, a lot of tests and eventually doing the actual shots with a small team of talented artists.

Part of the challenge was to match the style of the concept arts, and find tools that would work for over and underwater shots, under very different lights and weather conditions, and all many other different shots specifics. Once we where done, it was handed over to 2D FX for additional elements and finally compositing department put everything together and bring another layer of awesomeness over everyone’s work .

The characters are actual 3D models converted to Grease Pencil with additional 2D animation on top of it.
That technique was developed by the awesome Christophe Seux, which you may actually know for his famous classroom blender scene. You can see an earlier version of the conversion from 3D to grease pencil explained here :

That system was completely re-written for In Waves, taking advantage of geometry nodes which wasn’t available at that time…

Obviously there is a lot of interesting stuff to share about FX as well, which I intend to do a bit later once the movie is released and the dust has settled.
In the meantime, for a quick breakdown…

One of the first concern we had, was the need of a tool to make waves that we can control to match perfectly the storyboards from shot composition to timing. Another challenge was that the layout department will setup those wave, so these tools have to be simple to operate since we weren’t in the same room.

We decided to build a wave tool based on a very similar technique than this one :

The fun thing is that @benny7770 was working on their setup exactly at the same time I was looking into it at the studio, so while I couldn’t share production files and tech details, we had very interesting discussions and brainstormed around the technique in that thread. That’s probably worth checking if you’re interested in building something similar yourself.

Then, once we had 3D waves and a water surface the next step was how we deal with stylized rendering . And for that we basically developed tools to “paint” 3D strokes onto the 3D surface, a bit like if it was a texture. So we had a huge range of geometry nodes tools for particles and curve based strokes effects, that we can use to art direct the shot and basically paint light onto the surface without relying on actual lights or regular 3D material surface, but rather more like you would do with paint and brushes.
And beside these strokes effects we had a lot of billboard based particles effects and shaders for splash and more “volumetric” foam effects…

Finally, some 2D FX where added by Antoine David’s team, and then everything was put together in comp under the supervision of Matthieu Garcia Marin who did an amazing job as well !

The movie was done across several studios :
I worked at ADV studio which was in charge of pipeline, modeling, rigging, FX and rendering.
Gaoshan Pictures were in charge of Layout, 3D Animation and backgrounds painting and camera mapping.
Silex Film did all the story and visual development, backgrounds, 2D animation and FX, and compositing.
And Aromate did some 2D anim and compositing.

I won’t lie that I had a blast working with so many amazing people on such a great project, doing cool visual explorations and tech stuff. This production is definitely going to hold a special place in my heart :slight_smile:

And that’s about it for a first round of information. I could probably keep talking endlessly about it so feel free to asks if you have any questions ! I may not be able to go into some details as I was just one COG in a complex mechanics and I’m by no means an official representative of the movie. But it’s also an opportunity to have an interesting conversation around a great project !

Thanks for reading :slight_smile:

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Looks amazing. Congrats to your involvement.

And it is always refreshing to see,- every once in a while - an animated movie which isn’t either some form of Myazaki-Kitsch (a princess falls from the sky, hovering castles, a forgotten, technologically advanced acient civilazation, wizards and witches, demons, a cursed prince, flying aces in biplanes who live by a code of honor, remarkably gentle and well conducted thugs…) or aimed at children or stuck in an interpretation where it is aimed at an adult audience almost entirely just because someone dies occasionally, maybe even at the hand of the protagonist (Cowboy Bebop, I’m looking at you).

greetings, Kologe

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Thanks a lot @Kologe ! In fact there is a lot of very interesting movies that are released each year that sadly no-one hear about.
Problem comes from that there is a huge lobbying from actual big movie companies, these movies have very little budget left for promotion and distribution and the general public is less inclined to appreciate them since they are more on the artistic/author side than pure entertainment…

It’s really a challenge to first know about those and even more to be able to see them, but they’re definitely here ! Could be interesting to make a thread about that so people can share some gems and therefore give them a bit more exposure !

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Fantastic. :smiley:
Congrats on releasing it. Looks indeed like it would be a lot of fun to work on.

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Congrats! It looks amazing, I can’t wait to watch it.

I’ll probably come back with some more questions after I check the trailer frame by frame a few times hehe

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Congratulations! It looks wonderful! :star_struck:

Although it took two attempts to watch the trailer, because I didn’t realize there was an Auto-Dub option enabled by default for some reason

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I hate that it’s 9:30am, I’m starting the workday, and haven’t time at the moment to watch and read all this … because it looks very, very great at first glance and I want to focus on THIS instead of my job.

So will have to delay for some hours - hopefully not too long.

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wow this looks amazing and the production is top notch!

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Congratz.

Feature film made with Blender + 3D models converted to Grease Pencil

Hmm, does that makes this movie first Grease Pencil feature film, or has there been one before?

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Depends on how you count it- the Spiderverse movies use grease pencil :slight_smile:

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Fantastic Team Work! :blush::sunglasses::star:

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Oh, wow! That’s incredible work you all did there. Congrats! I hope the movie does well! :pray:

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That honor would actually go to I Lost My Body. It even got nominated for Best Animated Film at the Academy Awards.

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Oh, I didn’t know that was made in blender! Cool

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Thanks everyone for the nice comments :hearts: !

Yeah I think @AndyCuccaro is right, I lost my body is likely the first.
In fact Christophe and Samuel who worked on 3D to grease pencil conversion also worked on it. At that time GP was still an annotation tool, so it was particularly challenging. But the approach is similar : using 3D to get a good chunk of the work done before a 2D animation pass.

Eventually they worked on Unicorn Wars which is also amazing :

On this one only the unicorns are 3D based, but the whole movie has been animated with grease pencil !

Then In Waves was the third main iteration on that process, even if there was more shorts that helped to polish their tools in the meantime !

I think both of those movie are definitely going to be part of that list of great adult themed movie pretty worth watching that very few people know about, we were discussing earlier with @Kologe

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Just wanted to say: absolutely stunning job.

For me the movie’s beautiful style and touching narrative by far overshadows all the how’s. It is a movie I’m looking forward to watch (and I guess that’s the best thing to be said about any movie).

I hope you enjoy, to the fullest extent, all the pride, satisfaction and happiness you deserve, for having joined and helped succeed such a great endeavor.

:ok_hand:

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Hey thanks a lot @Helmut_S, you’re definitely right !

I’m talking a lot about tech stuff and blender because that’s why we’re here… But the story is indeed very touching, and the graphic novel is deeply emotionally connected with their own story.
Mai, the director, and Priscilla, the producer, made huge efforts to convey that emotional message on big screen. The first step was to met AJ and Kristen’s families and visit all the places they lived in. And while the movie is very graphically different from the novel, they made sure AJ was fine with it and that they respected their story and that many details are as accurate as possible !

I’m sure many artists on the team also felt that this infused some special vibes among us, knowing that we were helping telling someone else’s story that we got to know better weeks after weeks…

Personally I find these projects totally worth fighting for, and it give the impression of being part of something a bit bigger. Which is indeed harder to find on more commercial projects even though they deliver the best that CG can offer, you work with artists with out of this world level and so on…
Both are great experiences but we can definitely use more authentic projects and stories to work on !

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Pretty cool! Waves and living water surface are stunning - interesting visualisation stylisation, congrats :clap:

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Wow! Super nice work as usual. Congrats! And a French prod :pray:t3:

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