Interstellar gave me a pretty big dose of inspiration. Gravitational lensing on black hole just shocked me, it was just mesmerising. Being an astronomy and sci-fi fan, i just couldn’t resist trying to do something similar myself.
Obviously i’m not a coder to write a renderer or a shader to properly simulate gravitational lensing. So i figured out a trick wich (in render, not as a post effect) simulates gravitational lensing in reasonably acurate way, as it’s still a trick. But result came out pretty consistent with result in movie itself. That was a surprise for me.
The accretion disk is a smoke simulation with some complex shading network, had to use heavy retexturing.
It’s still a wip. C&C are welcome as always.