Guys, i just wanted to know if there is any way of doing gravitational lensing via osl? Given other objects in scene, stars, background etc, can some object with its osl shader modify the direction of camera ways (continuously, within certain limits, either time or steps) according to formula of grav. lensing? Or is there other way of doing it?
I have found the way of doing it with refraction surfaces, have done few tests and renders, but it has certain limitations, but more you push it more render time it needs, and there are still certain details i couldn’t achieve with it.
I would appreciate any answer!