Iris - Model and Rig

(Ethan) #1

Iris is a character I developed over the past 6 months to go through the process of developing a full character for animation. You can find the whole project and a link to download her on gumroad on Artstation:

This has been a big project and I’m excited to call her finished. I started working on her about 6 months ago, and she’s kinda become a symbol of where I am as an artist. She kicked off a ton of learning and growing that I’ve been doing in the past 6 months… every part of the character has been a learning process, from the sculpting to the materials to the rigging to the modeling. There’s certainly a lot I would change, but I think this project deserves to be put to rest. At the bottom of the artstation page you can find the progression of the model from 6 months ago to today.

Sculpted, modeled, shadeded, lit, and rigged in Blender. Retopo was with the very powerful Retopoflow. Textures were started in blender’s texture paint mode, but then brought into photoshop because photoshop. Clothes are made in Marvelous, and clothing materials were made with a blender file made to render repeating cloth textures. Hair was created with curves, then converted to mesh for easy deformation and speed. Rendered in Cycles, using Blender 2.79.

Thanks for taking a look!


(Ethan) #2

Just wanted to add this to the story. Iris has been a massive project, and I’m learned so much from working on her. I’ve rebuilt her 6 ( and 1/2?) times… each time going back to my anatomy books trying to capture something accurate and appealing. Here’s the lifetime progess of Iris, all the major versions of her!

And here’s a comparison of the first version and the final version. :slight_smile:

1 Like

(skuax) #3

Bravo man. Super cool posing party.


(Dynamic Design & Graphics) #4

Amazing work! Fantastic representation of character modeling in blender. Congrats! :smiley:


(Bart Veldhuizen) #5

I featured you on BlenderNation, have a great weekend!