I’m baking lights and shadows onto a small exhibition stand for realtime use, and it’s coming out really grainy and taking a long time… is it possible to use denoising on baking textures?
Yeah, it should be possible to do so - Just put your textures in the compositor, and add a denoising node.
If you’ve a lot of objects, this can be very time consuming when everything needs to be setup and applied - So luckily there’s some addons that does the job for you: https://blenderartists.org/t/the-lightmapper-v0-3/
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That light mapper looks really useful, and I’ll try using it.