Done some animation for the clone soldier. He can now walk, crouch & shoot, and stand & shoot.
If you want I’ll post the latest .blend
Done some animation for the clone soldier. He can now walk, crouch & shoot, and stand & shoot.
If you want I’ll post the latest .blend
right on kit. i think i may texture him a bit more too. it’s a pretty cool character. i got a couple more spaceships done btw, and i’m retexturing the original wu-ship a bit.
Nice, nice. I will start drawing ship designs (or characters). Any preferences, guys (or girls)?
we will probably have only 3 main characters, but lots of spaceships. some robots too.
Who are the characters?
I can guess Wu, Sago, and ?
Wu, Sago and Ton Roosendaal?
well i was thinking wu, sago, and nurse betty. i am just about to start texturing wu-man, should be ready soon. btw, did anyone notice the folder of gameblender examples put up by 3DGURU? I’m going to go through them, and see what all is in there in a bit. probably will be helpful. I have an old unfinished game I was working on that uses humanoid characters and has some other useful stuff like a help menu, scorekeeper, and stuff. I’ll see if I can jog my memory as to how i did it all.
doing some texturing on super-wu-man. a ways to go, but it’s coming along.
here’s another enemy spaceship
Cool textures Modron. Could I get the Super Wu-man so I can modify his model, make him a little less flat and give him some muscle.
Muscles … Wu… Wu…Muscles See that it doesn’t matter which way you say it. It just doesn’t sound right.
wow Modron, looks great. Nice tweaks of the mesh you’ve done there
hey guys, i’ll throw him up after i finish texturing him, just in case anyone feels like rigging him.
i love everything in this thread, and about this thread,
keep up the great work, the new textured super wu is bloody brilliant!!
I’ll give a shot at rigging the Wu.
Hey Super Wu-man. You got any kind of taunt you want Wu game character to do?
AWESOME, guys.
One thing with the Wu-man model. Make it skinnier.
I did some further tweaking on the mesh, so I had to re-unwrap him, and I’m nearly done with the texture, again, heheh. In this one I went ahead and multiplied the values to get an idea, but I still need to polish it a bit.
making a head for sago heheh
HAHA. That’s great.
thanks man, finished up the texturing on the head…