First off, I want to say thank you to the Blender Foundation and the Blender community.
After watching Netflix’s Next Gen and finding out that Blender is a free program, transitioning my film from 2D animation to 3D has been a non-stop training session. I literally mean non-stop :P. If I’m not working, I’m behind the computer, minus the hour a week I allow for Game of Thrones
After countless nights looking up and seeing that’s it’s 3:00 AM… I’ve got one set and one main character modeled; she’s rigged, weight painted, added a few physic sims, and animated most of a three minute dance scene I’ll use in the slightly longer promotional short.
When you’re really struggling to get your screenplay made in the live action world, having to rewrite or remove parts of the story to fit a certain budget, finding Blender is like a producer calling you up and saying, “I’ll fund your film… unlimited budget!” The only thing you’ll have to pay is time, ungodly amounts of time. LOL
Just wanted to say thanks again.
Here is one of the sets. I know I can’t use “photo realism” for an animation (3 hour render), but I just wanted to test my skills as a cinematographer and light for realism.
I know it’s not on the level of what you guys do here on the regular, but I wanted to share for the first time, and to stir up some attention for the film. In the future I hope to surround myself with talented artist like the ones on this site, and get back to focusing on the storytelling.
Again… Blender, seriously I can’t thank you enough. And you have a new member to the Blender Foundation fund.
EDIT: Constructive Criticism is welcome.