Furthermore progress The camera control and walking I think are about to be finished (I mean FP mouse movement with a 3D person option
Working on a normal map for the water at the moment…
When it’s done I’ll release a demo XD
Furthermore progress The camera control and walking I think are about to be finished (I mean FP mouse movement with a 3D person option
Working on a normal map for the water at the moment…
When it’s done I’ll release a demo XD
Heya! I´m not at home atm but I have a problem… I can´t make the character walk! I have animated it, added the Logic Bricks and all, but it wont work! Here´s the blend maybe you´ll figure it out…
Your missing a bounding box and to play armature animation you use the action actuator not ipo.
Go through this tutorial and you should have it plus some.
Thanks mate
Hey james, i have mist in realtime but i can’t use it if the “use blender materials” is on, ergo, the textures don’t work. Is there anyone who can help me with a scrips, using the rasterizer? My script looks like this:
import GameLogic
import Rasterizer
cam = GameLogic.getCurrentController().getOwner()
on = GameLogic.getCurrentController().getSensor(“mist_on”)
off = GameLogic.getCurrentController().getSensor(“mist_off”)
col = [0.8, 0.85, 1.0]
if off.isPositive() == 1:
Rasterizer.setMistStart(100.0)
Rasterizer.setMistEnd(100.0)
if on.isPositive() == 1:
Rasterizer.setMistStart(0.5)
Rasterizer.setMistEnd(1.0)
Rasterizer.setBackgroundColor(col)
Rasterizer.setMistColor(col)
Then there are sensors that activate the mist…but it’s not working. Kinda anoying :S
Wait, wait, wait, hold on, that means textures should work :S