Thanks! This is really cool!
I tried ghost IK but couldānt manage to understand how it works, no tutorial videos and a chinese UI didnt helpt too much
Haha, yeah. I donāt think itās for production usage yet. I was able to test out the sample scene by downloading the scene file and add-on and enabling the add-on.
Will there be a 2.8 version of this awesome addon?
we can only hope
hi, yes, i just uploaded a new branch , for testing, https://github.com/cheece/JiggleArmature/tree/blender-2.8
iāll merge it to master when 2.8 becomes stable
Thanks for great addon. I have question. Is there a way to animate addon parameters like stiffness, damping, control etc.? Or there is no such ability, cause when iām trying to paste keyframe by clicking āIā while hovering jiggle armature parameter, blender says it cannot find path to this parameter.
Bless you.
So I tried using this build but got an error when I tried enabling it in 2.8. Something about no prefix. Thx anyway.
Check the branch āblender-2.8ā in the github repository, thereās the addon for blender 2.8 , you are probably downloading from the āmasterā branch where the addon for blender 2.79 is
Thank you, Iāll get right on top of that.
I canāt even get it to appear in the add-ons menue to enable it. Please help.
Thanks SimĆ³n, been waiting for this, but like sleeper_g1, i cannot see it in the addons list.
Ive used the 2.8 branch as you suggested btw.
I got it to display
Instead of installing the .zip from the [addons_tab] from within the [user preferemces]
extract the content of the .zipā¦ hit [user preferences] and navigate to the .py fileā¦ and install that
Hello, I love the addon! However, I have a question/bug.
Is there some trick to getting control bones to work? Mine donāt seem to be doing anything.
Here is a test file that demonstrates what I mean.
any help would be greatly appreciated! Thanks again for making the addon!
Thx for that. Iām gonna try it as soon as blender manager finishes .
Hi there, I wanted to ask if itās possible to export a model with Jiggle Armatureās physics applied, or is it just for simulation?
I tried exporting it to MMD, but it looks as though the physics werenāt added to the skeletonā¦
You need to bake simulation then export.
Ah! Sorry guys, still learning the inās and outās of working in 3D, haha. Thanks for the info!