Thanks! This is really cool!
I tried ghost IK but could’nt manage to understand how it works, no tutorial videos and a chinese UI didnt helpt too much
Haha, yeah. I don’t think it’s for production usage yet. I was able to test out the sample scene by downloading the scene file and add-on and enabling the add-on.
Will there be a 2.8 version of this awesome addon?
we can only hope
hi, yes, i just uploaded a new branch , for testing, https://github.com/cheece/JiggleArmature/tree/blender-2.8
i’ll merge it to master when 2.8 becomes stable
Thanks for great addon. I have question. Is there a way to animate addon parameters like stiffness, damping, control etc.? Or there is no such ability, cause when i’m trying to paste keyframe by clicking ‘I’ while hovering jiggle armature parameter, blender says it cannot find path to this parameter.
So I tried using this build but got an error when I tried enabling it in 2.8. Something about no prefix. Thx anyway.
Check the branch “blender-2.8” in the github repository, there’s the addon for blender 2.8 , you are probably downloading from the “master” branch where the addon for blender 2.79 is
Thank you, I’ll get right on top of that.
I can’t even get it to appear in the add-ons menue to enable it. Please help.
Thanks Simón, been waiting for this, but like sleeper_g1, i cannot see it in the addons list.
Ive used the 2.8 branch as you suggested btw.
I got it to display
Instead of installing the .zip from the [addons_tab] from within the [user preferemces]
extract the content of the .zip… hit [user preferences] and navigate to the .py file… and install that
Hello, I love the addon! However, I have a question/bug.
Is there some trick to getting control bones to work? Mine don’t seem to be doing anything.
any help would be greatly appreciated! Thanks again for making the addon!
Thx for that. I’m gonna try it as soon as blender manager finishes .
Hi there, I wanted to ask if it’s possible to export a model with Jiggle Armature’s physics applied, or is it just for simulation?
I tried exporting it to MMD, but it looks as though the physics weren’t added to the skeleton…
You need to bake simulation then export.
I detailed the baking process in a post above in case it’s helpful.
Ah! Sorry guys, still learning the in’s and out’s of working in 3D, haha. Thanks for the info!