JWC's Sketchbook

Yes, indeed, just hints are enough; I don’t need or even want it spelled out; the fun is in the imagining.

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Small update:
Just figured out the topology was horrid, so I am redesigning the entire thing to have less bad normals, intersecting/overlapping faces, etc. Additionally, trying to make sure everything is symmetrical this time, I try so hard, but at some point I always forget to select each side, and it all goes to hell.

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Would a mirror modifier be helpful, at least in the blocking it out phase?

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Sigh, the actual base mesh for this comes from my railgun on the earlier spaceship, and I don’t really feel like redoing the base mesh, and the railgun starts out as totally fine (topology-wise, and symmetry-wise), so I am redoing the adaption process, with extruding a couple faces and stuff to be more mindful of weird faces, and keeping it symmetrical.

Here is a quick work I did, for use as a decoration in sci-fi cities, from far away, any feedback is appreciated :slight_smile:

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I like it!
Maybe some red lights or a different kind of color from the abundant for aviation on top of tall buildings.

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To me, it looks like an apartment building, or an office building, and those frequently have roof access. A ridge or somesuch around the edge of the roof could be a simple way to add some extra detail.
Something like this:

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great concept. If it’s used from the distance then it don’t lack detail.

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Just curious … why do you envision that as being anything near sci-fi? The tones?

Check out Habitat 67 by Safdie.

Want some more inspiration? Checkout Bismuth Crystals … insane! And Pyrite Crystals too.

Where … where in all of cinematic theater is it more ‘sci-fi’ than this Pyrite …

… where?

This is millenniums of years old.

Inspirational enuff?

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@Minamookevlar, @G_De, @m_squared, and @NeilJamesFrarey, thank you so much for the feedback, I will try to implement the changes asap, but I don’t know when I will be able to.

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Ooh, it looks really cool!
I like the sleek modelling and materials

A “greeble” city might actually be a good opportunity to dip your toe into geometry nodes – it can be relatively simple, but have enough detail to present some extra challenge.

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Yeah, I was thinking that!

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It has been a while, working on some photo realism projects that just brought me to a dead end, but here is a quick doodle:

Modeling done by me, photoscanned and procedural textures sourced with blenderkit

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Nice! You’re improving!
What method - Subdiv?

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Looks good! Could improve the trigger part, though!

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Yeah, subdiv, I am enjoying the method a lot now, and @m_squared , I know, It took me the majority of the time to get the trigger looking okay, but I couldn’t quite get the scale of it right, or the trigger guard for that matter.

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Another gun by me, I have worked on the trigger part of the last one, just forgot to render, but here is another one by me, made a couple weeks ago, but same deal, textures from blenderkit, this one definitely needs more work:

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And some glory shots of my spaceship (all handmade textures):


With an updated sci fi house with all handmade textures:

It is subtle, but I really like the concrete texture I made with this.

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And a taste of what is coming:

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