JWC's Sketchbook

Here is a quick animation of a different version I made of my spaceship base mesh:

2 Likes

Got into a bit of a low poly asset grind yesterday:


So, I made a quick render with them; the landscapes are from the ANT landscapes addons, and the rest is done by me.

1 Like

Nice logs! I like the colors you used.

1 Like

Hey guys, I haven’t done much blender in a while, I have mostly been working in Unity on a multiplayer game using Netcode for Gameobjects, so I figured I would share the builds with you guys if anyone wants to run. It uses a direct connection with a transport protocol made by Unity called UTP(Unity Transport Protocol). It is very similar to the UDP-type protocol, but all this is to say is that it cannot punch through firewalls unless you manually unblock the port; I believe it is 7777. But I figured I would share it, all assets in the game were made in Blender. Some glitches to be aware of:
Pressing C prompts you to make a client of a Host/Server, but if no connection is made, your game will freeze, and you will have to quit and restart. Second, you host by clicking H; this works in any scenario and just creates a server for others to connect to. Also, you can click S to be a server, but there is no point to it because Hosting allows you to do that and allows you to play. Also, there is no point to it yet (It is just a stylized test :wink: ). I hope you guys enjoy it if anyone cares to try it. Controls are WASD for movement and space to jump, and if you want to enable hacks (alt+H), LMB is to boost, and RMB can spawn a cube. Anyways, here are the builds for Windows, Mac, and Android:
https://www.dropbox.com/scl/fo/jh17g5hbt8egtvuokyxrm/AMvHXzYCW2nwzUMHULlVHRg?rlkey=imhe1slq1b410gchhz5g6eqay&st=yzakvpgv&dl=0
I hope you enjoy, and if there are any issues just let me know, just figured I would share what I am working on :slight_smile:

BTW, Happy Election Day :tada:!!

1 Like

Hey guys, been gone a while, I think I have worked on a lot, but don’t really remember, but here is my latest creation:




Tires are from Free 3d, the creator is Kilroy, and here is the link: https://free3d.com/3d-model/tire-66950.html :no_mouth:, I know, I am becoming a kitbasher, but don’t worry, I will make the tires at some point, but I tried for a good bit, and just kept getting disappointed, so I gave up, will come back and do it properly soon. I hope you enjoy it! This has been a fun exercise in hard-surface following blueprints, but I allowed myself plenty of creative freedom for the back, hope you guys enjoy :slight_smile:
P.S. I am officially a pro hard surface modifier because I learned how to use the cavity shading in the viewport!

4 Likes

Have you tried modeling the tread flat, then using a curve modifier?

1 Like

yes, but my issue isn’t the tire, but instead the rims, which I was not in the mood to attempt

Also, what is your guess to what the car is? IDK if it was modeled well enough to be recognizable?

Maybe if I knew anything at all about cars… :man_shrugging:

1 Like

Delorean back from the future! :grinning:

(you’ve gotta open those doors!)

2 Likes

Yess! I know I have to do the doors at some point, (continued the next day)


but they are done now!!

4 Likes

Also the first time I have ever organized/named anything in blender :rofl:

3 Likes

Now your talking!

1 Like