Here is a quick animation of a different version I made of my spaceship base mesh:
Got into a bit of a low poly asset grind yesterday:
So, I made a quick render with them; the landscapes are from the ANT landscapes addons, and the rest is done by me.
Nice logs! I like the colors you used.
Hey guys, I haven’t done much blender in a while, I have mostly been working in Unity on a multiplayer game using Netcode for Gameobjects, so I figured I would share the builds with you guys if anyone wants to run. It uses a direct connection with a transport protocol made by Unity called UTP(Unity Transport Protocol). It is very similar to the UDP-type protocol, but all this is to say is that it cannot punch through firewalls unless you manually unblock the port; I believe it is 7777. But I figured I would share it, all assets in the game were made in Blender. Some glitches to be aware of:
Pressing C prompts you to make a client of a Host/Server, but if no connection is made, your game will freeze, and you will have to quit and restart. Second, you host by clicking H; this works in any scenario and just creates a server for others to connect to. Also, you can click S to be a server, but there is no point to it because Hosting allows you to do that and allows you to play. Also, there is no point to it yet (It is just a stylized test ). I hope you guys enjoy it if anyone cares to try it. Controls are WASD for movement and space to jump, and if you want to enable hacks (alt+H), LMB is to boost, and RMB can spawn a cube. Anyways, here are the builds for Windows, Mac, and Android:
https://www.dropbox.com/scl/fo/jh17g5hbt8egtvuokyxrm/AMvHXzYCW2nwzUMHULlVHRg?rlkey=imhe1slq1b410gchhz5g6eqay&st=yzakvpgv&dl=0
I hope you enjoy, and if there are any issues just let me know, just figured I would share what I am working on
BTW, Happy Election Day !!
Hey guys, been gone a while, I think I have worked on a lot, but don’t really remember, but here is my latest creation:
Tires are from Free 3d, the creator is Kilroy, and here is the link: https://free3d.com/3d-model/tire-66950.html , I know, I am becoming a kitbasher, but don’t worry, I will make the tires at some point, but I tried for a good bit, and just kept getting disappointed, so I gave up, will come back and do it properly soon. I hope you enjoy it! This has been a fun exercise in hard-surface following blueprints, but I allowed myself plenty of creative freedom for the back, hope you guys enjoy
P.S. I am officially a pro hard surface modifier because I learned how to use the cavity shading in the viewport!
Have you tried modeling the tread flat, then using a curve modifier?
yes, but my issue isn’t the tire, but instead the rims, which I was not in the mood to attempt
Also, what is your guess to what the car is? IDK if it was modeled well enough to be recognizable?
Maybe if I knew anything at all about cars…
Delorean back from the future!
(you’ve gotta open those doors!)
Now your talking!