Thanks for the compliments.
I am actually trying to avoid using remeshing methods because I am trying to develop my own way of sculpting in Blender if you will. I think putting constrains like that makes one more creative with the tools, at least that is my own take. There is always some wisdom in optimization and constraints when it comes to dealing with many thousands of triangles
Btw the voxel remesher is very nice however it does not do a good job with touching forms (naturally) like arms touching the torso, hands resting on pelvis etc, basically it fuses the forms when used with the static sculpts like that. Basically one has to unpose the sculpt, remesh it and pose it back.