Hi! Thanks a lot for mesh clean! have a question:
Is it possible to add anyhow checking for uv zero area faces?) >.<
Also have a question about direct loop cut - sometimes it cuts not whole edge ring (as i understand it depends of initial selection) - is it some kind of feature?
hey!
uvchecking - yes, at some point Iâll probably do a similar thing with UVâs, but more of a selection tool - trying to automatically fixing UVs most likely results in garbage, usually.
dlc - it checks the ring loops and will stop when the flow is interrupted (no longer quads, but ngons) , it might go the âwrongâ direction, or just miss in certain cases. maybe. I suggest going with DLC&Slide as you can select all the rings you like to cut, and it will be more controllable.
@Kiellog
Hi.
Can you check, why your âCursor Fit and Alignâ breaks default âSet Cursor to the Normalâ.
After using âCursor Fit and Alignâ then âSet Cursor to the Normalâ stop recognizing normals of selected elementsâŚ
For me itâs not critical, but this is strange behaviorâŚ
Hmm, Iâm not really sure what is expected behaviour. When i use RMB placement i have it on surface project and geo, and it aligns. But when using the panel (or piemenu) âSnap cursor to activeâ (i dont see any âSet Cursor to the Normalâ variant) it does not, just moves location. I thought this was as intended, if that is what you mean.
Here is what I meant.
Itâs like after âCursor Fit & Alignâ cursor remember rotation angles and did not changes with blender align tool
Summary
just wanted you to know about it, no need to deep investigateâŚ
Iâm sorry, I dont know what that is. There is an (un-enabled) add-on that comes with blender called âalign toolsâ, but it does not seem to have that functionality.
No worries, I was mostly curious of what tool that is
oh, my bad
just forget about it.
Itâs some addon that enabled from 2.8âŚ
Iâll find it and report to the author.
YepâŚfound âSet Precise Mesh /CADâ
Maybe it conflict with some values?
Hmm. I think the default is euler, and other things may take that for granted. I will add a check and apply whatever the user has set and restore it post op, should solve any such issues.
thx!
v1.372 Released!
Bug fix release, but a couple of new tools too:
Hi. I am the developer of Set Precise Mesh. Thank you for fixing this bug. The problem was in âbpy.context.scene.cursor.rotation_modeâ or not?
Hey!
Yeah, The issue was that I set 3d cursor rotation it to quaternion. Any user can change this from default though, Iâd recommend you check for this too, to avoid any issues. (I simply reset to default afterwards if set to quaternion now,or user setting otherwise)
@Kiellog
Hi,
I see your tool is growing.
You can save some space with Save Kit Settings relocating to the tool name like in Render Button addon. See how he add icons to the tool name.
Yup, I am considering condensing a lot more, especially less-used items (and hotkey-only items) can easily be just icons instead.
@Kiellog
Hello,
Have you ever compared two objects by switching between them?
How do you think is it possible to create such functionality?
Switching visibility between two or more objectsâŚ
Found this
but it seems abandonedâŚnot working in 2.90+
The problem is in (I think)
# Select objects marked in outliner
script just deselect objects and cant get selected again for togglingâŚ
Hey. I know there has been a bit of work on the outliner, and that operator is still undocumented, so I dont really know whatâs going onâŚbut, I just added a selection on the hiding parts, which makes the toggling work, but now they appear unselected in the outliner? Maybe thats good enough for now?
toggle_hide_hack.py (2.8 KB)
Yes, thank you!
Itâs enough for me.
Hi,
I made some investigation and found this
if put bpy.context.view_layer.objects.active = o
(or objs.active = o
as we have objs = context.view_layer.objects
at the bottom) after # Re-hide others
# Re-hide others
for o in hid_objs:
if not o.select_get():
o.hide_set(True)
bpy.context.view_layer.objects.active = o
return {'FINISHED'}
object become active after switching
but there is one big BUT, itâs not keep selection, so it unhide all hidden objects also)
Thanks for your time, Iâll write PM to the author for update.
v1.373 Released!