Lake island

Heavily inspired by an awesome breakdown here on Blenderartists (link: Forest Island), I created this scene. Many thanks to @Heikosch for sharing his knowledge and his fog volume shader. This shader really took it to the next level.

Everything is rendered in Blender with Cycles at 4K with 250 samples and denoised with the Open Image Denoiser. Trees are from Maxtree and Globeplants, graas is made with Graswald and the lighting is done with the Physical Atmosphere add-on.

Small color correction are made in Photoshop. Viewport render down below.

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I featured you on BlenderNation, have a great weekend!

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You’re on the #featured row! :+1:

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Thanks Bart!

Looks fantastic!

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Very good, but the water breaks it. Such a large body of non-fozen water in no way would ever be so fully motionless, outdoors. Maybe a subterranean lake inside a cave, but not this.

greetings, Kologe

Well, @Kologe here in the Netherlands it’s something we experience quite some times, especially in autumn :slight_smile:
@bureaubruin Great scene :slight_smile:

Congratulations, this work has been nominated for the ‘Best of Blender Artists 2022’ award in the #landscapes category! You can vote for it here.