so what are all those guys doing around on your server ? Sleeping ? I’m looking for active collaborators …
There’s an active BGE community on discord ?
I’m not answering this, because you obviously already know the answer.
Totally -
Blender Discord (White)
- Help-BGE (channel)
- BGE (channel)
- Game-Development (channel)
(&)
Blender Discord (Red)
- Game-Development (channel)
Blender Discord (White) is more professional.
Blender Discord (Red) has more bums who hang-out, who do give support time-to-time tho.
if they don’t show up here, it’s suspicious.
[ADDED]
Animation recoil for the 3 available weapons (AR, DesertEagle, Submachine Guns)
[UPDATED]
Fixed typo in HUD blood text.
[NEWS]
Test version is finally available on the Discord server (or) through negotiations in private.
Left4Dead ?
| NEWS |
Preview of post-process shaders that are now implemented in Last Man FIghting.
For those with older computers I’m working on a menu to disable/enable the new special effects.
(Off-Topically)
Discord server now has 51 members
+ 7 members who left for personal reasons.
Whoa my eyes hurt looking at that. Way too much bloom there. Looks like something straight out of a PS1 game with all that bloom. I don’t mean to be rude
i agree, the bloom is much too strong. DoF could be a nice addition, but that style doesnt lend itself to bloom very well (low contrast environment)
Thanks for the feed-back guys.
Yes, the Retinex shader is somewhat on high because image compression kept getting in the way of the final look 
Do you all think that the Retinex (Bloom) should be -
- Kept as it is.
- Decreased to correct brightness.
- Removed entirely.
0 voters
@RandomParkour,
keep it, nice termo-nuclear winter in the background
So … Even tho I haven’t been posting about it for over a year, I am quite active!
I’m just going to post all the stuff right from where I left off above.
Fyi, the graphics go from bad to better, I promise x)
1-18-2020 (BGE)
1-21-2020 (BGE)
6-28-2020 (BGE)
7-10-2020 (BGE)
7-16-2020 (BGE)
8-15-2020 (Godot)
8-25-2020 (Godot)
9-6-2020 (Godot)
10-4-2020 (UPBGE)
10-11-2020 (UPBGE)
I was really digging some of the effects you were able to achieve in upbge, but you seem to be porting your project to godot, or is that just a test? You seem to have found a cool niche in terms of visual style, all thats needed would be to make characters and models in the same vein as your architecture (simple, cartoon-like).
Im really looking forward to godot 4, actually. It looks like its going to be a dream come true - occlusion culling, automatic lod, this amazing SDFGI system, lots of improvements to physics, memory usage, cpu and gpu under-the-hood stuff, etc. Things that “just work”, accessible to anyone.
UPBGE is still superior for beginners imo, mainly because of the mix between logic bricks, which are fantastic for non coders, and the logic nodes, which allow you to do more complex tasks, using visual programming all the way. And the ability to do everything inside the same environment, obviously. But it should be fun to experiment with the next version of godot, for sure.
I’d like to make one thing clear to actually the whole community, just because I use Godot, Unity, or even Unreal does not mean I’ll never use UPBGE again. In fact I’m using UPBGE in a collaboration this very moment. To be honest I can’t seem to decide which engine I like best, Godot or UPBGE 0.2x. Godot allows better performance, WebGL export, or even one click export to Windows, Linux, and even Mac. I really don’t like it’s asset pip-line for 3D objects, it’s really odd, and I don’t mean with modern engine pip-lines, Unity seems better at pipe-lines, but I’ll probably never use it for personal projects again due to my bad experiences with it… But anyway, I use UPBGE mainly because I know it well, I know the API well, I don’t have to nessarily export assets other than some interchangeable baked models/textures.
Ah, doesn’t UPBGE have occlusion culling? Also, you can easily setup automatic LOD with one click in the objects tab I believe, or at least setup it rather easy, especially with the decimate modifier. Yes, manual conversion of textures to DDS format is annoying, since modern engines like Godot can do that automatically on import.
I feel your pain.
Very true. The logic setup is quite simple, but I would actually argue graphic setup a bit more a hassle than normal. e.g Post-processing, global illumation.
bud, best advise here bud.
Use the appropriate Engine that caters to your projects needs, there’s no HATE!
personally I’ve made peace with Game Engines they’re all the same piece of software that just caters to different needs and offer different sets of tools and features so use the Engine that best suits and is appropriate for yr project.
Godot is a Good engine so don’t feel free to post updates and progress on your thread after all it is your thread for your project so feel free.
Remember: “As Long as yr able to finish your game from start to finish that’s all that matters bud.” People should get a chance to play yr game buddy…
its like if i chose unreal but i prototyped in UPBGE I will continue posting updates on TBW here on the forums no one can stop me after all it is the project so Updates are necessary for followers of the project!
Fred/K.S
Although going for realistic graphics is tempting, I feel it demands such a burden in terms of materials and sculpting and modelling that what makes the most sense should definitely be the cartoony style. I wouldnt say low poly per se, because that might give your project a "concept’ look. I would say go for an artistic cartoony style. For example, the trees here are not low poly, they are cartoon like abstractions of what a pine tree would be. The same for the grass. So it should be the same for all objects and characters, everything should be presented in the same style. The ak47 in this sense, looks out of place, because its fairly realistic and detailed, while eveything else isnt. So either the world gets more details, or the hud model should be made in the same style as everything else.
Or you can go for a real “conceptual style” like superhot.























