After a looong time of struggling I finished a little project of mine: A new Car Rig that is STABLE and easy to work with.
When doing car animations I often went back to the good old “Rig-a-Car” because of its stability and userfriendlyness, but it was in many ways too basic for good car animations.
Until… Launch Control!
The story begins over a year ago when my friend over at ClassyDogFilms asked me to help him develop a good car rig for a film he is working on. I realized that if we made the rig ourselves we could fix a lot of the problems we experience with the current solutions out there, so that was what we did.
With time the tool got more and more polished and now I want to share it with all of you. I hope the tool will help you a lot and encourage you to do even more epic car animations in Blender!
On this page I wanted to share some of the visuals I have been working on while developing the rig. Some are better than others, heh - But what makes me the most happy is that I enjoy rigging and animating cars now. Anyways… Hope you’ll enjoy the content!
Well, I gotta say that even though can do that, it would not be the ideal rig for this particular action.
You could use the ground detection and then animate two cubes on either side of the van being pushed up. The physics should take care of the little sweet wobble in the end. ^^
You also have a custom weight controller that can make the car jump and cartoon-ishly wobble.
But Launch Control really shines when you want to animate cars driving - cartoon cars, real cars, RC cars and anything like that. So it’s more aimed for that kind of animations, rather than cars jumping around and being cute.
Hello!! That is awesome to hear, thanks!
Well, I am sorry about that. I believe it’s because I accidentally uploaded it with the left stereo channel muted That might be messing it up for you.
YouTube doesn’t let you adjust such things after the fact. The other tutorial (and future ones) should NOT have this problem!!