When I am rendering if camera is up-close to a object everything renders ok but when I am far away rendering at a distance dark lines show up on flat surface this is driving me nuts because everything I have tried have not been able to remove the dark lines on the object in the render and I am on a deadline …
looking at the object the lines appear to be on along the poly lines of the object but I have removed all unneeded surfaces and everything is welded perfect.
on the gantry flat surfaces there is the dark line going across the flat surfaces as seen in the picture but when the camera moves closer these lines vanish.
Used the booleans, did you? It’s those triangles messing up your renders, Nate. Retopo those flat surfaces with quads and those render artifacts will go away.
That’s my vote too for bad Booleans. “converted to quads” how? If this were a solution we’d be offering it but unfortunately there’s no one button fix for this. Retopo means essentially rebuilding that element…
looks to me like a precision issue. Does this happen when you press f12 render, or only viewport render (if its only viewport render change the viewport bvh to static instead of dynamic)
if it happens on both, are your scales rediculous? as in is the scale of your object very very very small or very very very large?
There doesn’t appear to be a normals problem, TiagoTiago, unless the underlying mesh is way more messed up than it looks to be just from seeing the render. That is still a possibility, though.