Hello to everyone. I’m pretty new to Blender, but knowing much too. I always look for good, realistic glass shader, and good HDR, because it influences a lot. Maybe someone can share some tips. I’m working with fluid simulations (Mantaflow, Houdini, Real-flow), basically they’re transparent. In my thoughts, professional-based render engines, as Redshift and Mantra, V-ray can do it. But now I’m working with cycles only. Picture under shows my render (256 samples, 4k) (8gb, Intel Iris Plus Graphics), but it doesn’t look that great, as expected.
Thanks everyone in advance!The basic glass shader should be fine for both the liquid and the glass (with appropriate IORs).
The key is however to make sure the normals are pointed in the right direction, because Blender doesn’t currently support nested dielectrics.
Have a look at these references:
Thanks a lot! And which is better, HDR or light?
Can’t really say - how you light a scene very much depends on the effect you want to achieve. There is no “better”, just different.
Holy hell @moony , I was losing my mind trying to get my fishbowl with water to not look like total crap and was about to give up. Was searching and reading for hours trying to figure out why I was getting this ridiculous magnification/distortion from my water (which was created from a Shift-D of the inside of the bowl) that ruined the scene.
Just stumbled upon this thread via search and of course my water normals were inverted and after flipping them it fixed my issue immediately. So thank you very much for this thread, I was getting very frustrated wasting hours testing, reading, watching tutorials etc.