Create a curve from an Edge loop
Generates a curve shape along the topology from the edges of the mesh.
It assists in the production method of creating complex curves from polygons that are easy to control.
Download
https://blendermarket.com/products/loop-to-curve
Image
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Option
By default, the selected edge is automatically expanded to curve the loop edge and multi-loop edge without selecting the edge loop in advance.
You can use subdivisions to increase edges, adjust curve resolution, and more.
- Duplicate
- Duplicate and then perform curving
- Useful when you want to keep the original object
- Smooth shading
- Use loop
- Use multi-loop
- Split the loop
- Use subdivision modifiers in advance to increase loops
- Decimate
- You can reduce the points gained with the subdivision modifier
- There is a problem that the bulge of the shape weakens
- Bevel depth
- Bevel resolution
- Resolution U
- Decimate in advance
- You can create a curve with a random flow
- Works when the value is lower than 1
Menu
- 3D View > Sidebar (N) > Loop to Curve
- 3D View > Mesh Edit Mode > Header > Edge > Loop to Curve
Link
Other
The model of the package is a fan art of Daiki Tsutamoto's artwork. I developed an add-on to create this model.


