Graph_Sparrow,
I did some work on this scene. The processing time of the geometry was taking almost one minute. I discover the bar stools each have 1.5 million triangles plus the additional subdivision modifier was creating huge amount of geometry. Removing these subdivision modifiers reduce the processing time to just a few seconds.
I did the conversion to Eevee trying to match raw output of Cycles. The process I took is describe in Tips for realistic HDRI lighting.
Eevee render took 8 seconds: