MACHIN3tools

I’m not 100% certain this is what you want, but HypcerCursor supports sliding a face, see

This is of course of no use to you as it’s unreleased, and I’m currently focusing on other things, in part due to various Blender bugs not being addressed by the devs.

Maybe I should just release it as is at some point.

16 Likes

I’d vote for that!

6 Likes

I’ve eyeballed group pro for a few years now. But I haven’t been able bring myself to pull the trigger on it. Esp for something that should already be a part of Blender, and essentially is with collections. Partly why I made a free add-on. When enabled double clicking an object selects the collection the object is in. Anyway, I’m not here to high jack. Group pro has always looked cool, but I just can’t justify it esp for $30.

1 Like

I love this snapping pie but I wish it had a grid snapping option since as env guy that is the most common one I toggle. Is there any way to add absolute grid snap toggle to this pie menu?
image

1 Like

It’s a good suggestion, I’ll add it for the next release. I never really use grid snapping myself, but I can see how it’s useful for many people.

4 Likes

One more thing: I use Machin3.focus and sometimes it zooms a bit too close to the selection so I end up always zooming out a bit before I can work. Would it be possible to add option for the zoom in distance or frame object?


That can be annoying but it’s really a flaw in Blender’s View/Frame Selected. It can get too close, especially for simple mesh selections. In the past, I had an additional zoom out step, but this would then zoom out a bit too much in other cases.

Красивое

Maybe I should just release it as is at some point.
I’d vote for that! +++

1 Like

#metoo:slight_smile:

Yeah, it’d be a great feature, same in UV editor. I hope it will be added in some future release.

1 Like

v0.7.0

Align pie - AlignEditMesh tool
     optionally **align each** edge loop or face island

Several months later I’ve found this incredible useful feature… By checking Changelog. Thank you @MACHIN3! :clap:

For those who might also missed it, this tool allows you do the following:

9 Likes

Do more of these :slight_smile:

The changelog for MACHIN3tools has all the important info on new additions or changes. It serves as “light documentation”.

3 Likes

What! I have been using align for years now and this thing somehow slipped. Still damn awesome.

1 Like

Any ETA when the next update is coming? Is there any difference with the DeusEx version like does it get updated more often?

1 Like

Any progress on HyperCursor!?
Maybe under the christmas tree?

2 Likes

Patience guys, I’m sure Machin3 will keep us posted when he’s got news. Pressuring people to continue releasing stuff when it ain’t there yet certainly is not going to help. Surely no one benefits from burnt out devs, especially considering these difficult times. Last time he was waiting for a Blender bug fix, so better keep an eye out on that.

1 Like

Are you talking to me - I talked to someone else, OK. THX

All my addons will update for Blender 3.0 before Black Friday. MACHIN3tools is indeed quite overdue, but I had a lot going on over summer outside of addon dev. Things have settled down now.

HyperCursor probably won’t be out this year. One of the 2 Blender bugs, that was partly responsible for the development pause seems to be resolved now. The other one is not a deal breaker, just unfortunate. I need to get Howard to take another look at it.

No.

6 Likes

Thanks for the overview! :upside_down_face:
Seen MACHIN3tools update 0.9 in one of your videos. :star_struck:

1 Like

v0.9 is out! | machin3.io/MACHIN3tools - Gumroad, Blendermarket, Documentation

See what’s new .

Changelog

Standard
  • support Blender 3.0
  • Save Pie
    • add ScreenCast tool
      • optionally show DM, MM, M3, HO and BC addon prefixes
      • automatically enable Screencast Keys for shortcut display, if that addon is installed
    • Add ReloadLinkedLibraries tool (thanks TitusLVR)
    • SaveIncremental tool
      • support two-diggit versioning using ALT
        • useful to create sub-versions of already incrementally saved blend files like myfile_007_01.blend, instead of proceeding to myfile_008.blend
      • preview path in tool tip/description for clarity
    • Purge
      • use recursive purging now via ALT instead of running it multiple times
  • Snapping Pie
    - add layout toggle (same as in addon prefs)
    - add second layout with grid snapping toggle
  • Shading Pie
    • add ‘Use Flat Shadows’ toggle
      • toggle viewport shadows only for flat shaded lighting
    • simplify switching shading into single SwitchShading() operator
  • Collection Pie
    • support local view for AddToCollection and MoveToCollection tools
      • requires Outliner to be visible on the screen, so won’t work with maximized 3d view
  • Cursor and Origin Pie:
    • prevent offsetting MESHmachine stashes on object’s whose origin is not changed (aka “self stashes”)
  • SmartVert tool
    • support CENTER merging edge/face selections (per sequence/island)
    • support LAST merging edge/face selections to mouse (per sequence/island)
      • edge/face selection don’t have a LAST(active) vert, so merge to the vert closest to the mouse instead
    • SlideExtend
      • add Flatten mode F
      • use new Snapping approach
  • SmartEdge tool
    • support selecting adjacent faces/edges (as an alternative to Bounds/Region)
      • edge selection: select adjacent faces
      • face selection: select adjacent edges
    • support setting bevel weight(as an alternative to setting sharp)
      • support 2 new modes: CHAMFER and KOREAN
        • for both of these: add bevel mod if not present already
        • remove bevel mod again, if no bweights are set on the mesh anymore
    • fix rare error when connecting vert paths fails
  • SmartFace tool
    • support going into Focus mode when creating a new mesh object from a face selection
  • Filebrowser tools
    • add CycleThumbs tool (file browser tools) mapped to 3
    • remap hidden files toggle to 4
  • CleanUp tool
    • fix issue when active object is not selected
  • Customize tool
    • update node editor shortcuts
      • use F for node.view_selected
      • use SHIFT + F for node.view_all
      • disable F for node.link_make
  • ToggleSmooth tool
    • prevent meshes without any faces causing exceptions
  • addon preferences
    • expose HUD size and per-tool HUD fade time out settings
      • applies to CleanUp, ClippingToggle, MaterialPicker, SurfaceSlide, Focus, Group, TransformEdgeConstrained and Tools Pie
    • add option for alternative Snapping Pie layout showing absolute grid snapping button
    • add option for legacy line smoothing
  • replace previous parenting and unparenting logic
  • use safe matrix inversion everywhere
  • fix some poll issues when doing operator search in non-3d view editors
  • remove legacy code for Blender pre-2.93
  • drop bgl module use for view3d drawing (except for legacy line smoothing)
DeusEx
  • TransformEdgeConstrained tool
    • fix MMB axis lock issue with tiny scaled objects, due to axis vector being too small
24 Likes