I’m not 100% certain this is what you want, but HypcerCursor supports sliding a face, see
This is of course of no use to you as it’s unreleased, and I’m currently focusing on other things, in part due to various Blender bugs not being addressed by the devs.
Maybe I should just release it as is at some point.
I’ve eyeballed group pro for a few years now. But I haven’t been able bring myself to pull the trigger on it. Esp for something that should already be a part of Blender, and essentially is with collections. Partly why I made a free add-on. When enabled double clicking an object selects the collection the object is in. Anyway, I’m not here to high jack. Group pro has always looked cool, but I just can’t justify it esp for $30.
I love this snapping pie but I wish it had a grid snapping option since as env guy that is the most common one I toggle. Is there any way to add absolute grid snap toggle to this pie menu?
One more thing: I use Machin3.focus and sometimes it zooms a bit too close to the selection so I end up always zooming out a bit before I can work. Would it be possible to add option for the zoom in distance or frame object?
That can be annoying but it’s really a flaw in Blender’s View/Frame Selected. It can get too close, especially for simple mesh selections. In the past, I had an additional zoom out step, but this would then zoom out a bit too much in other cases.
Patience guys, I’m sure Machin3 will keep us posted when he’s got news. Pressuring people to continue releasing stuff when it ain’t there yet certainly is not going to help. Surely no one benefits from burnt out devs, especially considering these difficult times. Last time he was waiting for a Blender bug fix, so better keep an eye out on that.
All my addons will update for Blender 3.0 before Black Friday. MACHIN3tools is indeed quite overdue, but I had a lot going on over summer outside of addon dev. Things have settled down now.
HyperCursor probably won’t be out this year. One of the 2 Blender bugs, that was partly responsible for the development pause seems to be resolved now. The other one is not a deal breaker, just unfortunate. I need to get Howard to take another look at it.