Wow!
highly impressed not only by the addon but also with model. Will you share sometime your modeling time lapse? - very interesting to learn your pipeline cause your 3d models awesome
Thanks. Yes, I plan to do this this year, once I get back in the art flow. Iāll also share my blend files on patreon I think.
Iāve just posted MACHIN3tools 1.0.0.DeusEx-rc.2 to patreon (Core tier), which includes the Align Relative tool, as well as some group related updates.
People keep telling me Iām teasing and jokingly complain about the previews.
But proper releases just take time. I like sharing what I work on as I do, hence the previews.
Iām going to finish the hand now, use it as the title image for the PunchIt release and release MACHIN3tools 1.0 alongside it, when documented.
These patreon pre-releases fill a nice void IMO.
If you own deusex are these tools that will already come with them or addons of some sort ?
This is the MACHIN3tools thread. What I post here goes into MACHIN3tools. PunchIt will be itās own single purpose addon, but will also be in DeusEx.
Hi Machin3, as an owner of DeusEx can I have access to the ābetaā of the new tools (to test them) or they are strictly for Patreons and Iāll get the new features with the official 1.0 release? In any case, fantastic work, always very innovative!
Youāll get in with the public release. Patreon is for pre-releases, undocumented except for a few notes, no hand holding.
Thank you!
Btw because punch it doesnāt have itās own page I will give examples for additive type here:
PunchitAdditivExamples.blend (911.9 KB)
I feel like this may suit your Align pie well; select three points on two objects and align them:
Video
In a redo last panel, there could be an optional toggle for scaling (match the 3 target points or keep original scale). That would solve the current two-step procedure for single edge alignment. This method requires 3 vertices or two edges for selection, in which the connecting point acts as the origin/ destination to match.
The original 1D_Inc script is from Blender 2.79b and probably wonāt be ported over any time soon.
Iām happy with the object-by-edge alignment already.
Hi, just noticed this issue with the UNFUCK tool with blender 3.1 and 3.2 on 5K iMAC (high DPI), macOS 12.1/ Intel
blender 3.0.1 is fine.
Thanks in advance
- Offtopic, wrong addon
- Not the way to report issues, see https://machin3.io/MESHmachine/docs/faq/#get-support
- Requirements: https://machin3.io/MESHmachine/docs/installation/#requirements
Ridiculous.
Why offtopic ?
And why so rude.
I reported a similar one with Meshmachine for blender 3.1 & 3.2.
And I didnāt get an answer like this.
This is more or less just an info on an issue from an upcoming blender version.
Just to let you know. But hey, if Iām Ridiculous, then best thanks.
You can talk to you mom like this.
dude there isnt any 3.2 version LOLā¦
When something is āRidiculousā then maybe this. But I didnāt call any post with this: āRidiculousā !
This was missleading me, to post it here.
And if you want, I post it in the right spot, for you again!
shit you are right about that there is a 3.2 build already LOL, then is not ridiculousā¦
please machine apologize with this guy for the misunderstandingā¦
I think the ridiculous part is expecting support for 3.2 when 3.1 just hit beta.
on that note some devs will not update addons until full release.