macOS is deprecating openGL

A company that claims that another company does not let it (mommy wont let me do that :frowning: ) release drivers a) even though there is no legal basis for that to happen b) The said company already offer hardware manufacturers the ability to develop drivers that go down to kernel level with extensive documentation on top of an open source OS.

Do I claim that NVIDIA is lying ? Let me think…hmmmmm… yeah I think I do

Well I would have tried to build Darwin if I was genuinely interested into making my own OS. Not being able to build something easiy has nothing to do with something being open source. Blender itself can be a nightmare to build sometimes and not to exclude that tons upon tons of projects that are open source yet very difficult to build.

Apple most likely it uses its own build system to accommodate with unifying Darwin with its closed source projects.

They closed no door, already people running OpenGL on top of Metal. None is complaining about it apart from a tiny fraction of users on 3d apps like Blender. Because almost none uses OpenGL or Metal or Vulkan or DirectX directly. The vast majority which is like 95% is based on game engines. So the vast majority of devs and users use those technologies indirectly through game engines. Which is why Apple manage to switch all those apps overnight. Unreal Engine had Vulkan support on MacOS even before Apple announced dropping support for OpenGL.

I am not going keep beating a dead horse, if after the facts that I presented is not evident that OpenGL was dead way before Apple anounced dropping support for it I do not think there is anything else I can say that convince you guys who want to blame Apple for doing the logical things about an API that was vastly outdated.

Keep blaming Apple. This thread will die like all others.

I wasn’t blaming apple, the fact is dropping support is just a sign that says we do not give support or solve customer problem related to openGL.

Still openGL will work for a long time to come and abstraction layers could cover the gap,
but it will have to come from third parties not apple.
on the other side however the buggy state of openGl or “what you called outdated state” have been there for years now, way before metal .

Apple didn’t do anything about it because it was not an important part of their vision or the User UX that they intended so there was no resources for it, they made it good enogh for thier porpose and thats it , this has been the case for along time now so you can at least safely blame apple for that…

what has become obvious to me is that apple is no longer really interested in classics personal computers.
The drug of easy money through smartphones, apple tv and video music and software sales services has taken away his mind.

Now they prefer funboy religious, they are a cult…
It is much much more lucrative.
^ ____ ^

Apple is only interested in the bottom line. It’s not kids in a garage anymore, alas…

I hope Apple read this Thread. Apple has the money to buy states and they have the money to support Blender MacUser for 100 years. Do it Apple!!! :frowning:

Apple must pay its investors :wink:

Apple and the new Mac Pro. The fastest Mac, but not for Mac Blender users. :frowning:

So crazy!

Why is the new Mac not the fastest for Blender users?

Is it because Blender is not optimised to run on Metal?

You can’t officially run Nivdia Graphic Cards under macOS. Only with Nivdia, you get the full speed for Blender. :frowning:

Ah … Damn.

I would be very surprised if Nvidia doesn’t drop some drivers for their cards for macOS. They do it already. The new Mac Pro also has the power connectors and PCIe slots to connect any card so there is no reason (other than cost) why you couldn’t drop an Nvidia card in the machine as long as Nvidia releases some drivers.

Apple has no love for Nvidia so don’t hold your breath on them “officially” supporting their cards anytime soon. That doesn’t mean they are not supported, just not by Apple directly.

the reality is that Mac owners who want to use GPUs and applications at their best … install windows or linux … :sweat_smile:

Apple’s products are now fashion stuff for VIPs,
even “grand touring supercars”, but no longer “racing cars” …

I believe Apple is introducing a new driver and system extension model in its latest version of macOS. That might be a factor in the nVidia drivers issue, too.

Makes me wonder about compatibility layer between Vulkan and Metal. If you can write Vulkan code for MacOS easily, this should be a non-issues really outside software that will not upgrade from OpenGL.

Wondering where all of this is converging. Apple being rumored of replacing Intel CPUs with their own ARM variants. Unifying MacOS, iPadOS, iOS.

The processor in the latest iPad Pro is really amazing and I could easily see it being used inside a desktop. A more open MacOS (yes I know, won’t happen) with the Apples next-gen ARM processor inside a MacBook would really be close to an ideal dev machine. A Unix system with a great user experience and everything working seamlessly together, 17 hour battery life and performance comparable to Intel i7 processors.

If Apple plays their cards right, I see them taking a much bigger chunk of the desktop market. The question is: will they even want to?

What will probably happen is that Windows running on ARM (for example Qualcomm 8cx) will be that device for me in the future. Even if they are behind Apple by at least two iterations.

I tried Windows at work and it isn’t so bad anymore. A few gripes but most of the software I want is there. The font smoothing is horrendous though.

Apple really have their heads up their butts at the moment with their pricing and policies towards opensource.

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Agreed. In the mean time I’ve returned to a Windows 10 system, and I’m quite content. :slightly_smiling_face:

I’d suggest that no one is particularly looking “to take a bigger share of the desktop market,” because that’s really very small. Microsoft wants to own every business, using its Windows® OS as the foundation layer of a vertically-integrated suite of business software that is their real bread and butter. Likewise, Apple targets the professional markets – A/V, sound, cinema – and once again it sells professional applications to them.

Mac sales have been in decline for years–that’s why Apple has stopped reporting unit-shipment numbers. Those who are still using them should note the writing on the wall.

Also note that Microsoft is getting more and more of its business from Linux systems–they have admitted for a while now that their Azure cloud runs more Linux instances than Windows ones. They are including a Linux kernel in Windows 10 in an attempt to attract developers to continue developing on Windows while deploying on Linux.

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Blender 2.80 has been released. Now I completely switched to Linux/Windows. macOS cries and shakes its head over Apple. Apple, the richest company on earth loses its PowerUser.


Thats just not true at all. Macs moved into the #4 slot for world wide laptops sales in 2018 and is expected to pass Dell in 2019.

You’re confusing operating systems verses hardware. Only one computer company uses MacOS vs the thousands of others that use Windows.

This is also the reason why an entry level MacBook can render video footage twice as fast as a windows desktop with two Nvidia 1080’s.
Hardware and software optimization is soooooooooooo much more critical than brute force power.

The video I link to is from a diehard Windows channel, but even he realizes why the underpowered MacBook just dusted his desktop! I like the part where he looks at the screen like “WTF just happened”.
There are tons of these comparisons videos out there and even some with Davinci Resolve being used instead the Apple’s native Final Cut program.

I’m hardware agnostic, I’ll always use the tool that’s best for the job.
Disclaimer: I use Blender on Windows in Bootcamp on a Mac cause it’s works better than the Mac OS version. But I can dream for the day…
Now imagine if the Blender Foundation wrote a Mac only version of Blender!!!