I have two issues I’m trying to resolve with a procedural material for mahogany in cycles on Blender 2.8. Any help would be appreciated.
- The material is correct on faces facing in certain directions but is distorted on other faces. I’ve read in similar questions that this can be resolved but it’s unclear how (something about having multiple orientations but how is that implemented)?
- The wood is polished and should have some reflection. I’m using a Glossy node to achieve this but so far it’s ether not reflective enough and true to the colour of mahogany or reflective enough but off colour. How do you get that balance? No doubt I’m missing something in the nodes settings but what?
I’ve attached a screenshot of my material setup for reference.