Mahogany wood procedural material issues

Also for question 1, note how «spherical» option works for the wave texture with object coordinates.

Here is a simple example:


As you can see each face that points in a different direction has its own coordinates for the texture. The more faces that have different angles the more x,y,z center points, see what happened to the sphere.

Edti (again!) you could change to generated coodinats it will work better.

If you want your texture to look the same from all angles, the best thing would be to unwrap your object and change the «spherical» option to x, y or z.

Or you could use a force box mapping node setup like the one in this thread:

Edit: you could also check out this thread for triplaner mapping:

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