Try as I might to figure out my own issues and sift through a multitude of different threads and posts for answers, I always end up back here.
I have a setup on my cat here where its fur is rendered as objects (in this case, planes with a fur texture) to achieve a stylized look. I would like the fur planes to inherit the color of the texture directly beneath where they’re being emitted from, like real fur.
Initially, I found others with a similar problem (however, typically from posts 7+ years ago) that had their issue solved by a Texture Coordinate node with the emitter selected as the object and having the respective noodle plugged into a Mapping node, which was then plugged into the vector of the image texture desired on the fur, like this:

Little to no adjustments needed! Done, done, and done!
However, this is not the case for me. I’ll attach my Blend file, but I’ll also do my best to explain. I’ve also made a sample texture for demonstration, featuring some squigglies on the back and flank as well as an X on each shoulder/thigh.
First off, many adjustments are needed with the texture mapping, and I’m able to get it pretty close, which would be perfectly fine it didn’t seemingly eat the textures on the side of the cat…
As you can see, only the squiggly at the top is there, whereas the others aren’t being shown on the fur (but are still there on the object itself).
After some experimenting, it seems like its only projecting the texture from the top view for some reason?? Because if I draw something near the top of the flank but have it still be visible from the top-down, it’ll show up but stretch itself across the entire side.
What’s going wrong here? I haven’t seen anyone else with this issue yet, at least not in this context and usually not with EEVEE. Played and experimented with as many things as I could think of but yielded no helpful results.
Also, strangely enough, the texture seems to be perfectly a-okay if I use a generated one such as a checker or noise texture rather than my own image.

















