I’m coming from 15 years of Maya experience, so doing this is easy in Maya, for me. And banking around turns is an option.
I’m trying to learn how to do this on Blender now. But, like a dozen other things I am trying to do on Blender with limited to no success, this one simple thing is proving to be frustrating.
I draw a Bezier curve on the grid. I select the camera, add a Follow Path constraint, select the curve, check the follow curve option and animate path, but it doesn’t follow the path. Instead, I get a blue dotted line that extends from the camera object , the end of which moves along the path curve. I’ve been scratching my head for two nights on this. I tried playing with the axis options both forward and up, and nothing happens other than the camera flipping.
Why is it so hard to do this simple process, which should take no more than 8 seconds to set up as is the case when I did this in Maya. Why doesn’t it work as expected on 2.91?