Hi !
How do you convert material displacement to actual geometry ? Or feed a material output to the Displace modifier ?
I see this way: https://www.youtube.com/watch?v=McALCOr39rY
But it’s very unpractical to work with as you bake it all to re-displace it behind…
I remember that few months ago someone here publish an addon that was abble to bake real geometry on 2.8… versions. I was very surprise that it was possible. The bad news is that I dont remember his name… I ll try to dig it out. @hibernatus
Thanks that is a good link ! Unfortunately it’s only practical with simple geo / small planes ^^ like on the demo, I’d be looking for something to freeze displacement on a whole level for instance. Or complex geometry etc.