this is my first time trying to assign material id to my mesh and then have that material id the same in Marmoset.
I have one mesh with multiple materials, but no matter what I do in Blender Marmoset doesn’t bake the material id correctly.
I tried using vertex color, I tried creating different materials and then assigning them to specific parts of the mesh. It doesn’t work. Marmoset will bake some random colors and I can’t texture small details separately from the rest of the mesh.
Hmm, it doesn’t cover the problem that I have. He didn’t even bake Material ID in Marmoset, he left that box unchecked.
What I’m trying to do is have different textures for every part of the mesh. But Mamoset won’t take into consideration the color id maps I created in Blender. Actually I don’t even know if I’m doing it right.
That is basically now your ID map set to each material to work on in Marmoset…if you set this to BAKE it will assign it own color to each part which is expecting High and Low poly Meshes, with these materials assigned to a non-UV’ed High Poly Mesh which you don’t have…
This way you can get to those small parts, and texture them in Toolbag, using the layers masks and all the bells and whistles…by using the materials you set in Blender…
I already have all of the parts joined together. I have one object. Maybe that’s what’s causing the issue. I assigned the materials at the end, after joining. Then in edit mode I selected linked mesh and assigned the material manually for each part.
Do I have to assign the materials just for the high poly?
Going back to Marmoset, I chose to bake Material ID. It doesn’t look like in your example. What exactly did you do to be able to see all of those colors?