Fellow Blender users, MB-Lab enthusiasts and more!
MB-Lab 1.7.5 is released!
This is supposed to be the “stable” build of MB-Lab and Blender 2.80 RC1 and above, this is the version we have been building up to since version 1.6.5, the last version for Blender 2.79.
Remember Blender 2.80 has been in Beta status for some time, it has only recently come out of that and MB-Lab has been worked on to work with it since version 1.7.0, sometimes with buggy releases of it’s own but over the past couple of months have really tried hard to squash the most serious bugs that have popped up. In our eyes from version 1.7.0 to 1.7.4 have been developmental versions, as some of you may recall there have been MANY bugs in MB-Lab over the past 6 months, some of them quite serious.
Version 1.7.5 has been in development for 3 months and has been heavily tested to make sure that things work. The outstanding issues still present are not serious enough to hold off on releasing this.
New Features this release :
GUI change. Now there are icons EVERYWHERE!
This is one of the most striking changes between previous versions and this one, the GUI has been worked on quite a bit.
For some reason it took forever to realize the tongue changed color with changes to skin complexion so this shader was created
Improved Iris and Eye Shaders
This was a late addition to the release but it is an improved version of the iris, which the first version looked awful, so this one was a nice surprise.
Face Rig Updates
The face rig has not gotten touched since it’s introduction, the developer Amir has done quite a bit to it and now includes a FACS rig as well
BVH Bone Config
With this feature, you’ll be able to tweak XYZ bone rotations, store in a file for a specific BVH Animation ( or more depending on the adjustments ) and then simply load this file whenever you want to reuse that BVH animation and the tweaked bones will self-adjust.
The documentation has been updated for this release specifically with new imagery to replace the old Blender 2.79 images.
Added icons and modified GUI
Tongue shader added
Improved Iris and Eyeball shaders
Save/Load BVH Bone Config
Changed descriptions for male and female elf and dwarf characters
Changed Blender minimum version to 2.80.74
Removed Buggy message from Muscle checkbox because the Blender bug has been fixed
Changed CREATION TOOLS in GUI to CREATION OPTIONS at startup
Changed characters_config.json for tongue shader
Rebuilt humanoid_library.blend file for Blender 2.80.74
Reduced SSS value for EEVEE in human skin shader
Edited bump maps
Changed "Body Measures" in "Body Measures" to "Measurements" to fix confusion
Eyes UV remapped
Fixed API change 'bpy.context.scene.update()' to 'bpy.context.view_layer.update()' in animationengine.py fixing BVH import bug
Gloss fix for EEVEE in human skin shader
Muscle FK and IK, Skeleton FK and IK roll fixes for various bones in armatures
Registration bug that caused errors during unregistering classes
Fix 'Bones rot. offset' in after-creation tools
Fixed Skin complexion function related to SSS
Toes_R connected bug fixed
SSS scale fixed in Teeth shader
To download you can go to the repository here -