Do you have any interest in joining the team? What are your strong-points in game making?
If you’re not talking out your ass, then help me ‘optimize’ the game so I can use higher poly models and still get a fps of at least 30. Not every RPG has to look as sexy as oblivion, or meet the graphics standards of xbox 360. A game like that would take years to complete, and I do not plan on putting years of effort into this particular project.
For those interested, I plan to have a daunting, dark feeling to the game.
As of a storyline, I’m thinking it will be somewhere along the lines of a generic epic. The people’s land is in danger due to an unknown dark horde that is invading the area. You are a veteran hero accompanied by his trusty dragon-horse steed. As the local residential hero, the people, and king, rely on you to save the kingdom.
I would like for the game to be pretty open. A somewhat large-scale world where you can adventure and quest, much like Cyrodiil of oblivion but on a smaller scale. The character will probably not be customization on natural features like hair and build, but there will be many armor types (Which will be seperated by body part, rather than armor sets as one object), a vast collection of epic weapons and random loot, etc.
I am not a programmer at all sadly, so I am eager to find an experienced programmer that is able to code the following:
-Inventory and paper doll chart Like this or similar
-A health system
-A simple combat system based on slashes,shield blocks, and dodges
-AI for enemies
-AI for neutral npcs (Quest Givers, Roaming villagers, etc)
-Looting abilities (Picking up useful items)
I’m aware that building a world by myself is a big task, so I would be really excited if anyone was interested in doing environmental work. I would need them to be able to do the following:
-Model structures like houses, walls, Inns, guard towers.
-Model natural environments like trees, foliage, ponds
Sound effects and music are also a large team player in the immersion of a video game! I have a friend who is in school for music composition, so he will be able to write the theme and combat music. But sound effects are extremely important as well. If you are interested, we would need you to work on an assortment of sound effects including footsteps, combat sounds (impact hits, manly groaning noises for when injured or attacking), NPC greetings like “Hello there” (Most of the conversation will be done in text), and ambient natural sounds like wind, crashing trees, and birds.
Something that everybody underestimates is a good plot. It’s not as fun to run around slashing monstrous enemies when you are not immersed in the game! If you have a big imagination, and you are good with coming up with stories and plots then let me know! I would love to see what ideas you come up with.
I can animate, but it would be great if you can too! There will be many monsters, animals, and people that will need animating, whether it be walk cycles or epic combat moves. If you are an experienced animator, I have work for you.