Modeling cloth is out for blender 2.8
There are lots of fun new features.
I tested it on the 2.8 build today and it worked but blender is changing a lot so let me know if you have trouble getting to run.
I played with it a bit and it works great!
I havenāt seen the whole video yet but is there a way to set up the resolution of the mesh without going into edit mode? It would be great to be able to start with something simple and then upres the mesh without redoing the whole sim, kinda like Marvelous Designer
Also, how can I setup friction? I couldnāt find any setting for it
I havenāt tried it with and MB lab character. I think there is a bug where armature changes are seen by the cloth sim. Try making a mesh with all the modifiers applied. Iāll add a bug report about armature transforms.
Traceback (most recent call last):
File ā/usr/local/Blender/blender-2.80.0-git20181204.1b6a394d862-x86_64/blender280.app/Contents/Resources/2.80/scripts/addons/Modeling-Cloth-2_8-master/ModelingCloth28.pyā, line 2560, in modal
main_drag(context, event)
File ā/usr/local/Blender/blender-2.80.0-git20181204.1b6a394d862-x86_64/blender280.app/Contents/Resources/2.80/scripts/addons/Modeling-Cloth-2_8-master/ModelingCloth28.pyā, line 2504, in main_drag
bpy.context.evaluated_depsgraph_get()
AttributeError: āContextā object has no attribute āevaluated_depsgraph_getā
Was wondering if this can be applied to cables/ropes, giving some basic physic/collision while preventing the collapsing of their radius at the same time.
I actually wrote a separate collision system that would do that nicely. Itās currently disabled in the code. Iāll put it on the list of features that need to be developed.
Unbelievable what you got in your addon. I did not know that it would be possible to extract so many resources from Blender. Congratulations on making so many resources available in a free way. In the same way I hope that professionals who will greatly gain from their addon can make some value available in recognition of their work. I hope that at least part of this addon can remain free to the blender community. Addons like yours are what makes Blender even more powerful.
I was planning to keep it free. That way no one can steal the code. Whatās to steal?
People have been donating and supporting. I really hope to get enough support to make addons full time.
Iāve made my living off of blender for more than ten years now so why wouldnāt I want to give back? I really like the open source model!
Hi, Iāve been experimenting with this over the past couple days and overall it is awesome! There is one thing that is quite annoying that Iāve kept running into though, which is that if you ever use the undo shortcut to go back on anything that happened in the simulation, it completely borks things and I have to delete the object I was working on completely and remake it, or even delete it then restart blender, before it will work again. No amount of resetting or removing animation cloth state and then re adding it to the same object seems to fix it. Also it was not obvious to me at first that you need to click the Modeling Cloth button (i.e. convert it to modeling cloth object) while in edit mode with all the verts selected, rather than in object mode.
Oh also, I was getting the same error @kabu was getting on the latest blender 2.8 builds, but it would only happen if I had already borked it by undoing (or something else). Then if I put on continuous and used grab tool, it would give me that same exception. Normally it worked fine.
hmm⦠Should be able to turn on modeling cloth in edit or object mode. Selection of verts shouldnāt make a difference. Iāll have to double check that.
The undo thing is at least partially because blender 2.8 (I assume youāre using 2.8) is still a little buggy with undo. I will do some testing and put in a bug report right now based on your comments.
Thanks for the feedback!!!