I find the object that i send from modo import to houdini looks too big and the object that send from houdini import to modo looks too small. Is it possible to make object keep same size when import or export betwen modo and houdini ?
BUT! … its not working for me. Could it be that its not working with Blender 2.6 ? I have just downloaded it from github and installed it through the add on interface and… nothing. Could you help me with that?
P.s.: By nothing I mean I cant find it in the blender add ons and its not listet in the tool bar.
The Digital Assets are included in zip are Awesome ! I find the DigitalAsset named “3dcoat applinker”! Wow! But I find they have different license type !
It could be nice if the objects were always exported from the object level (or whatever it’s called) instead of the actual fbx file thing with 0.01 scale. You can do this manually by diving into the fbx thingy and exporting from there instead of all the way out.
Some other things that could be useful: reimport (replaces selected fbx input file with the exported blender mesh), blender scene export and houdini scene import (exports and imports all objects to separate fbx inputs). And houdini scene reimport which is a reimport that reimports all objects again.
So it seems scene import kind of works anyway if you select everything. Also to do reimport I added “-u” to the fbximport hscript so the nodes get unlocked after importing. That way you can just click Reload Geometry and the geometry will get updated, you don’t even need to import again in Houdini.
If your object doesn’t have animation you’ll get an error. If you don’t use animation (I guess it’s disabled in the addon now anyway?) you can comment out the animation stuff in the code by putting # in front of the lines.
Maybe the API changed a bit in 2.77 and the addon isn’t updated yet. If it still works it shouldn’t matter though.
I get some errors when importing the mesh in Houdini too but it seems to work anyway.
Yea, when import mesh to houdini or export mesh from houdini i still have a size problem, It looks the mesh being scale 100 time than Original mesh. But is ok when exchange datas betwen modo and blend !